When thinking about how AI will affect my major of game design and the future of the industry, I feel like there is a lot to think about, especially since this is such a wide field where AI could be implemented in many different ways. From art and writing to coding and game testing, AI can be used in almost every part of the game development process. Because of this, it is hard to see AI as just one thing, since it can help in creative ways but also in more technical ways.
When doing research on the topic, I found two different articles that talk about how AI could be used more in the industry, but they have slightly different views on how it would work. In the first article, it talks about how artists and writers should not fear AI because it allows them to not be held back by the limits of the developers’ skills. Usually, writers and artists have to work within the technical constraints of what the developers can do, but AI could help bridge that gap and make their ideas easier to bring to life. This could be especially helpful for smaller teams that do not have as many resources.
In the other article, it talks about how AI should be used as a co-developer that works alongside the dev team. Instead of replacing people, it would help reduce the amount of repetitive and data-heavy tasks, such as testing, bug tracking, and balancing. This would give developers more time to focus on the creative side of making games.